NCS Capital
Coming soonDevelopment funding, publishing advances, milestone-based financing, and selected launch support.
Teams already shipping games through NCS subscription services.
One entry for every creator — create a studio, track review, finish activation, or open your dashboard.
From your first game page to publishing, promotion, analytics, operations, and distribution — choose the capabilities your studio needs and grow from there.
Help selected games move from development toward launch with NCS funding and commercial support.
Development funding, publishing advances, milestone-based financing, and selected launch support.
Publish your finished game with NCS and reach players through the NCS distribution ecosystem.
Distribute your final release with NCS through Studio Portal publishing workflows.
Pricing
One-time charge starting at ₹200* per game
Hyper-casual / Lightweight: starting at ₹200*
Low-tier GPU: ₹350*
Mid-tier GPU: ₹450*
High-tier GPU: ₹3000*/month
New build release: ₹100
Give studios multiple ways to put their games in front of players.
Distribute playable game demos to players and collect feedback through Studio Portal workflows.
Pricing
One-time charge starting at ₹100* per game
Hyper-casual / Lightweight: starting at ₹100*
Low-tier GPU: ₹150*
Mid-tier GPU: ₹250*
High-tier GPU: ₹1000*/month
New build deployment: starting at ₹10
Extend game distribution to NCS Experience devices — Android, Google TV, and Apple TV.
Pricing
₹100 one-time per game for Android / Google TV enablement
Games are available across supported screen types except TV unless this capability is enabled for the title.
Help studios get discovered, build anticipation, and continuously tell their game's story.
Promote a game video or hero image on the NCS landing page.
Publish stories around your game — vertical-slice videos, articles, images, videos, 3D showcases, and other promotional content. Studios write and control their own stories.
Pricing
₹50/month to enable
₹2 per published article
Additional ₹100/month for distribution across studio-specific / Natcorner Studio social channels
NCS provides the underlying technology that connects games to the platform.
Underlying NCS technology that powers connected game experiences on the platform.
AIR is free and included — not a separate subscription.
Underlying telemetry and data technology that powers NCS analytics.
DTS is not a separate customer subscription. Telemetry flows through the platform to Telemetrics and Studio Portal analytics.
Develop, build, and test your games in the cloud without investing in dedicated development hardware.
Pricing
₹250/hour per user
Pay-as-you-go
Start a cloud development workstation when you need it and pay only for the hours used by each developer.
₹40,000/month
Up to 5–6 users at a time
A dedicated cloud development environment for teams that need regular development and build capacity.
Let studios understand how their games perform instead of relying on guesswork.
Choose the metrics that matter to your game.
Pricing
Out-of-the-box metrics: ₹5/month per selected metric
Custom metrics: ₹20/month per custom metric when NCS onboards custom game logs
DTS powers the telemetry data layer. DTS itself is not separately subscribed to.
Keep games healthier after launch and make it easier for studios to respond to player issues.
Use NCS incident management to manage issues related to studio-specific games.
Pricing
₹100/month
Get your build tested by NCS QA resources.
Pricing
Starting at ₹5,000 onwards*. Terms and conditions apply.
Studios do not have to publish their game with NCS to use QA. Final pricing varies based on game review and requirements.
Give every game a place to build an audience and collect meaningful player engagement.
Create an upcoming game page quickly with wishlist, like, dislike, share, comments, favourite, rating, and engagement metrics.
Create a public studio page to explain who you are, describe the type of games you make, and tell your own story — no filters, no reviews.
Pricing
₹50 one-time
Help studios turn their games and IP into additional commercial opportunities across the NCS ecosystem.
Use NCS Merchandise infrastructure to market studio collectibles.
Pricing
₹100/month
NCS does not own the studio's merchandise inventory.
Where available, Studio Portal surfaces revenue and commercial reporting for your games.
Not a separate paid product — supporting capability within Studio Portal where implemented.
Start with one capability and expand as your game grows. Publishing with NCS is not required for every service — QA, for example, is available independently.
* Final pricing depends on game complexity, infrastructure tier, commercial review, and other assessment factors.
NCS gives studios multiple independent revenue streams — and a single game can generate more than one at the same time.
Your game. Your audience. Your revenue.
One game. Multiple ways to earn. In-App Purchase Revenue, Gamer Session Revenue, and Advertising Revenue are separate streams. They are not mutually exclusive — a session can produce Gamer Session Revenue and Advertising Revenue together, while In-App Purchase Revenue can arrive independently.
Do not choose between these streams. Stack them when your game supports them.
When a player makes an in-app purchase, the studio keeps 100% of that IAP revenue. NCS takes 0% of IAP revenue itself.
Revenue stream
In-App Purchases
Condition
IAP revenue
Period
All periods
Share
NCS 0%Studio 100%
Gamer Session Revenue is earned when a gamer pays to play based on session time. Example: ₹1 per minute for 10 minutes = ₹10 Gamer Session Revenue. That amount is not Advertising Revenue — advertising is calculated separately. "Ads included" / "Ads NOT included" only changes the Gamer Session Revenue split.
Revenue stream
Gamer Session Revenue
Condition
Ads NOT included
Period
First 2 months
Share
NCS 65%Studio 35%
Revenue stream
Gamer Session Revenue
Condition
Ads NOT included
Period
After 2 months
Share
NCS 50%Studio 50%
Revenue stream
Gamer Session Revenue
Condition
Ads included
Period
First 2 months
Share
NCS 50%Studio 50%
Revenue stream
Gamer Session Revenue
Condition
Ads included
Period
After 2 months
Share
NCS 40%Studio 60%
Advertising Revenue is completely separate from Gamer Session Revenue. While a gamer plays, ads may generate impressions that produce Advertising Revenue — calculated independently under this table. IAP revenue remains NCS 0% · Studio 100%.
Revenue stream
Advertising Revenue
Condition
Game has IAP + Ads
Period
First 3 months
Share
NCS 60%Studio 40%
Revenue stream
Advertising Revenue
Condition
Game has IAP + Ads
Period
After 3 months
Share
NCS 40%Studio 60%
Revenue stream
Advertising Revenue
Condition
Game has no IAP + Ads
Studios provide periodic declarations confirming the game does not contain In-App Purchases.
Period
First 3 months
Share
NCS 50%Studio 50%
Revenue stream
Advertising Revenue
Condition
Game has no IAP + Ads
Studios provide periodic declarations confirming the game does not contain In-App Purchases.
Period
After 3 months
Share
NCS 40%Studio 60%
A gamer plays for 10 minutes. During that same session, ads may also run — and the player may buy in-game content. These remain three separate streams.
Each stream is governed by its own revenue-sharing model. They can apply at the same time.
Illustrative example only — not guaranteed revenue amounts.
T+45 days
Revenue payouts are processed every T+45 days from the date the game goes live.
Developer studios receive access by default to the tools that show what a game is earning.
Games that use advertising are registered under NCS's advertising account or identity. Applicable platforms may include Google, Meta, and Trophée — depending on the game's monetization setup.
Not every game uses every advertising platform. Trophée is an advertising and monetization technology option — not a separate subscription.
Teams already shipping games through NCS subscription services.
No studios match
Studios appear here as they join the network.